Category Archives: LRP

All of the numbers

I’ve been working on the new No Rest for the Wicked trade system for a while. For a very long time I was just staring at a wall of numbers willing them to make sense. Then I sent them round to Rob, who provided some input and based on that input I rewrote the entire system (kind of) in a way that (a) didn’t make my brain hurt, (b) made a lot more sense, and (c) was almost fun to work with.

The updated trade system is now out for preview with some people. If you’re interested in being one of the people helping make it make sense, let me know.

Orpheus LARP

I’m working on a conversion of the Orpheus RPG by White Wolf to a simplified LARP format.

The reason I’m doing this is because (a) I love Orpheus, and (b) I don’t want to have to have people rolling dice or using another type of randomiser to resolve things in game. I want people to just be able to do things.

The problem with this is coming up with a balance factor. I haven’t decided whether I want to go for a contact system or not, and I don’t know how well what I’m working on is going to work.

Currently, I’m looking at having skills (abilities) that enable you to do a thing rather than being levelled and dropping attributes entirely. So Brawl gives you the ability to strike effectually in unarmed combat, and Melee lets you do the same with knives, while Dodge lets you avoid some strikes.

I’m trying to draw on the source material as much as possible – using the set rules rather than making my own where I can, but I don’t know if I shouldn’t just be trying to create a new system whole-cloth or just running it as if it were a tabletop system with acting the same way the Isles of Darkness do.

Empire 379YE Spring Equinox

My Good, Bad, and Ugly from the the Spring Equinox, 379YE. This was far and away my best Empire event (and my best event as a player of anything, I reckon) and being away from the office for nigh-on a week was something I desperately needed. Having as much fun as I did was just a bonus.

The Ugly

  • Nothing!
  • The Bad
  • Selling half of the salted caramel cream liqueur (that stuff was really really nice)
  • Aching heels from walking around the entire site several times organising rituals
  • Forgetting the names of runes partway through a ritual
  • Rituals could use some flash and pomp
  • Left my make-up at home
  • Blister on my palm from hammering tent pegs – betadine stings!
  • Barely being in Wintermark
  • Barely seeing friends on the field

The Good

  • BEST CONCLAVE EVER!
    • Fighting Heralds of Arhallogen in the Hall of Worlds
    • Pulling both Pavul and Jessica out of the fighting to Gudrun and realising afterwards that I might have just saved Jessica’s life
    • Running the timers after the civil servant had to run off because of the Empress election
  • Being the lead ritualist in six rituals
  • Becoming known by archmages, the warmage, and grandmasters
  • Making a name for myself in the Shuttered Lantern
  • Making three crowns from my booze
  • Organising scrying rituals for the military council
  • Finding a rhythm for my rituals that meant I was pretty much perfect on timing
  • Lights in the regio stones
  • Enjoying every minute of Conclave (I must be getting weird)
  • James managed to pick up my make-up
  • Arriving on Thursday makes everything else so much more relaxed (being on site 28 hours before time in was weird)
  • Feeling so much better after being away for the weekend
  • Froth lunch at Buddy’s with the Glasgow lot
  • Salted caramel cream liqueur
  • First magical traumatic wound
  • Mhorish
  • Holtoberfest sausages
  • Team Human Centipede!
  • Stab-safe mage staffs are big and clever – I need to make myself one
  • Learning how to make Cesare speechless
  • Witnessing Astrid’s joining the League ceremony
  • Cunts and first kisses in the pub

 

I have a few IC letters and some reports to write, and I’m resisting the urge to talk in TLAs about everything that happened[1].

Footnotes   [ + ]

1. TRV did ESM and EHP on various locations. Fighting HoA in HoW was awesome.

Vegan Superpowers

Someone proposed using snake-skin in a LARP as a prop (by which I mean shed snake skin, not harvested skin) and some other people from “Team Vegan” piped up and said “not for us thanks” and went on to explain that they didn’t care how it came off of the snake, they want nothing to do with it.

I’m now wondering if they feel the same way about wool. Both snakes and sheep must shed their outer layers for their own comfort on a regular basis. Sheep can’t do it themselves (due to those traits being bred out of them) and need our help to do so. Not helping a sheep shed its wool in the summer is actually crueller than shearing it as it won’t be able to cope with summer heat with the thermal layers of wool. Snakes shed their skin as they grow, squeezing out of the tighter layer being shed to be more comfortable in the new larger scales beneath.

Jeremy is currently in blue at the moment (preparing to shed) which may be part of my reaction to this, but all I can think is that “Team Vegan” is so against any kind of animal product being used that they’re objecting even to the use of naturally discarded bits. I don’t get that. I can understand working against animal cruelty, and modifying your lifestyle to match, but not using natural discards seems overboard to me.

Antlers are discarded by deer every year, scales are shed by snakes regularly, sharks constantly replace their teeth. You can collect all of these things and more without ever harming or even capturing the animals in question – there’s no cruelty involved. It strikes me as being similar to objecting to cutting down forests and refusing to use fallen branches in a fire to keep you warm. It also strikes me that such extreme attitudes will lead to an increase in the use of synthetics, which will pollute the earth faster and cause more damage to animals in the long-term.

I don’t know – I just don’t get the extremism. Unless you really do get Vegan Superpowers from it.

[Requiem] An excerpt from a letter

An excerpt taken from a letter written by Charles Morganti to another kindred.

The advance of technology has been immeasurably useful to my trade. Where once providing a musician for a private affair involved earplugs, blindfolds and other such instruments to disguise the truth of affairs, now technology provides an answer. From the gramophones introduced at the turn of the last century, which enabled music to be played at will at the turn of a crank to the modern electric music devices that transcend such basic principles. In modern nights, I can have a favoured musician play in a private room and their art is conveyed through electrics to a room elsewhere providing the unique experience of a personal musician without the dangers of having a kine musician included in a kindred matter.

You might ask why I don’t simply solve two problems at once and make a favoured musician of mine into a ghoul to provide safety and loyalty. The answers are myriad: I provide discrete services, and even a ghoul being present can break that creed; providing a variety of musical talent in this way would be expensive in vitae; and then there is the foremost reason – the lack of creativity in the ghouled. There is no shame in admitting that the mortal mind adapts better to new situations and creates more readily than the minds of the kindred. Our immortal nature bestows a certain slowness in thought, and the ghouled take on some measure of that. A ghoul is less likely to be original, or to create new works. Even the bond is dangerous as it focuses the kine on yourself rather than the creation of new works. In art and music, you want nothing other than the best unsullied by the nature of vitae.

Of course, the problem with using only kine untouched by the blood is that they all too soon wither and lose their talent. At some point, one must ask oneself whether this treasured artist is at the peak of their abilities and whether you wish to retain them as they are, or whether one lets them continue to create and age as a mortal. This is another solution that technology has overcome to a degree. The ability to store the art of a musician’s craft in electrics such that their beauty can be recounted at any point is itself a marvel and one which I offer freely to my clientèle should they desire musical accompaniment to their activities. As previously described, a personal performance can also be arranged through the use of an insulated music room for the performer or performers which also allows for the composition of original or custom pieces for a particular event.

The scale of technological advancement seems to leap exponentially with every passing decade. There seems to be little now that cannot be accomplished through the power of electrics – the cities quite literally thrum with the energy passing through the aether at times.

[Requiem] Harpy Report, April 2015

“Jessie, fetch paper and pens – there’s work to do…”

Notables of the night, I bring news from Edinburgh.

On the 28th night of April 2015 anno domini, kindred gathered to discuss the formalities of reclaiming the domain of Edinburgh. Those of us with resources and foresight had acquired a building for the purposes of temporary shared have and Elysium. While in some need of maintenance and decoration[1], it is fit for purpose.

Kindred of all the clans and covenants had gathered: a mix of those contacted by House Umbra, The Murder, and those who were resident under the previous Court of Edinburgh. In order to facilitate the smooth reclamation of Edinburgh with a minimum of in-fighting, a document of intent and principle had been composed by Alder Umbra and this document was read out to the room before being analysed by interested parties. After some deliberation and modification, a ratified version of the document was agreed upon by all parties present. Alder Hawkwood is acting as notary for the final document and the associated Oath, and can be contacted for a copy of the final text.

While discussion of the wording of the Oath was ongoing, the combined knowledge of the status of the City, members of the previous Court, and those kindred who had attempted to reclaim the domain before was gathered, collated, and plotted on a map of the city where relevant. Madam Connie of the Circle of the Crone is particularly recognised for the depth and utility of the information she possessed.

Once available information was collated, and the Oath agreed upon by the kindred present, the determination of Primogen and Prisci (to represent the kindred involved in the reclamation effort as noted in the Oath) occurred in the fashions inimitable to each Covenant and Clan. Regarding Primogen, Alder Umbra now represents the Invictus, with Mr Mitchell representing the Carthian Movement, Mr Gregor[2]  representing the Circle of the Crone, Alder Dragosesti representing the Lancea et Sanctum, and Mr MacGregor representing the Ordo Dracul. Regarding Prisci, Alder du Montfort represents the Daeva, with Alder Mahon Stormcrow representing the Gangrel (not to be confused with Madam Alder Stormcrow), Mr Swift representing the Mekhet, Mr Darroch representing the Nosferatu, and Mr Levin representing the Ventrue.

Having chosen representatives, a concerted effort was then put into the investigation of previous domain locations and the retrieval of documents within. Despite complications, the Notary’s records were retrieved but the records of boons from the previous domain had already been removed by parties unknown.

Upon the return of the adventuring party, the meetings of the Primogen and Prisci Councils were held, the outcome of which was an initial set of proclamations and positions for the kindred resident in Edinburgh. The Primogen have appointed myself to act as their Harpy, Madam Gregor to act as Sheriff, and Alder Mahon Stormcrow to act as Hound. The positions of Seneschal, Master of the Elysium, and Herald were left vacant at this time, though it was noted that Alder Umbra’s ghoul would act as primary caretaker for the Elysium of Donaldson School for the interim period. The Prisci have currently declined to appoint a Harpy.

A brief summary of the Primogen Council’s proclamations follows. Donaldson School is declared to be an Elysium and feeding in the surrounding area is strictly forbidden[3]. All of the previous Court’s locations are considered off-limits without permission of the Primogen Council. Local hunters are to be avoided where at all possible, except under mandate of the Primogen Council; violating kindred will receive no aid from the domain. Should a kindred unavoidably encounter hunters, the course of action decreed by the Primogen Council is elimination of the hunters rather than retreat; any such engagements should be reported to the Primogen Council at the earliest possible opportunity. All feeding is to be invisible, and any evidence to be disposed of without notice by any; any breach of this must be reported to the Primogen Council at the earliest possible opportunity. The Three Traditions are in full force. Breach of any of these proclamations will have dire consequences. Revelation of the location of Elysium to hunters or other enemies of the domain will result in one’s unlife being considered forfeit.

In addition, the sole representative of the Carthian Movement present was seen to be having a debate with himself regarding who should be Primogen for the Movement. Mr Mitchell also provided a note of levity to proceedings with a discussion on the taxation of recorded boons. Mr Byron of the Ordo Dracul is seeking assistance in the reclamation of his father’s estate from its current owners. Mr Levin has been most gracious in offering his assistance to his elders, and has distinguished himself in securing the position of Ventrue Priscus.

Amat victoria curam.

Charles Morganti
Harpy of the Thorns and First Estate

Footnotes   [ + ]

1. “Jessie, arrange with Theresa a plan for decorating the place – an Elysium should look like one.”
2. “What sort of name is ‘Tabs’?
3. “Set some of the dolls up in a hotel or something – somewhere convenient but out of sight.”

[Awakening] All My Life

All my life, I’ve been searching for something.

Something never came, never led to nothing.

Nothing satisfies but I’m getting close, closer to the prize at the end of the rope.

That’s when I found her. She wasn’t the nebulous truth I’d been searching for, she was real and she became my world. I put aside the quest I’d never been able to explain and entered a new life with her. I’d found something real and I wasn’t letting go.

All night long, I dream of the day. When it comes around, then it’s taken away.

Until the accident. Highlands back road, middle of the night, all blind summits and sharp corners on thin country tracks. We were looking at wedding venues that weekend and we were on our way back to the hotel. I still don’t know what hit us or where it came from – there wasn’t anything there when I woke up again. But somehow I survived and she was… I couldn’t let it happen, wouldn’t let it happen, and something broke that night. I found what I’d been searching for, the nebulous truth, and it didn’t help. I made a working that night by instinct, desperately trying to bring her back, to make her whole. All I succeeded in doing was binding her soul here, connected to my own.

Leaves me with the feeling that I feel the most, feel I come to life when I see your ghost.

Ever since that night all I’ve done, all I’ve cared about was finding a way to restore her to life. No matter what it takes, no matter what secrets I must learn, I will find a way.

And I’m done, done, onto the next one.

Done, I’m done and I’m onto the next…

[Requiem] Comfortable lies

I was given the phrase “comfortable lies” to base a bit of fiction off of. What follows appears to be an excerpt from my Requiem character‘s mind, specifically regarding the creation of useful tools and servants. It doesn’t really go anywhere, but does bring up some of his notions about how the kine and ghouls should be treated.

Normally I would share this sort of thing across my social networks, but it’s almost a little too strange for me to want to do that, so I’ll just leave it here and point people at it later.


The human mind is a wonderful thing. Given enough of a push, it can come to believe anything – it can even lie to itself and twist truth and fallacy so completely they become indiscernible.

Push someone to their breaking point enough and they come to accept it as part of their life, they may even come to welcome it. They forget that things weren’t always like this and convince themselves that this is better; they come to welcome a brief respite as if it were a month-long vacation. They tell themselves that the lie is true, that they’re better off, that the respite is better than a holiday.

Push someone to their breaking point enough and they convince themselves that they’re unbroken while they remould themselves in the forge you present to them. There’s no challenge in breaking someone and reforging them; it’s a long process and you often have to start from nothing. Convincing someone that they remain unbroken, that they have chosen this path instead of being forced into it – that is a much more entertaining prospect.

Those who survive the process are fit to serve – convinced by themselves that this is where they should be without the weaknesses of a broken mind. Perhaps they long for the day that they can strike back, but can’t imagine what they would do without you – it doesn’t matter as long as they serve; and the ones who think they deserve to end your existence will fight harder to stop someone else doing so.

Of course, the process also eradicates their candidacy for elevation, at least in the superior clan. The lesser clans may find their twisted nature compatible, but they lack the elegance required for our family.

[Lost] Character drabble

“Alright then, alright then. What can I get for ya? Everything you could want, I got – or I can get it. Well… everything available with a modicum amount of effort – I don’t got no one-of-a-kind Holy Grails or nuttin’ and I don’t do quest work in the main – that’s not my bag.

Ain’t no Imitation Brand items here: either it’s the real deal, a Gen-U-Ine product, or it’s not on my stall. I only make honest trades, and I don’t sell shoddy goods. Sure, it might have fallen off a truck or four, but that don’t make it shoddy. I take barter and favours mostly – cash if you’re hard up but there’s a premium on that.”

A bit of a drabble about my Lost concept for the new Isles of Darkness chronicle. I’m currently thinking of calling him Honest Denzo (or Uncle Denzo) but I don’t really know where that name is coming from.

Spent the trip to collect my phone last night building up the character and exploring the concept and what he does, who he is, and what sort of person he is. All in all, he’s not a nice person, but he’s not a bad person – he’s in it for his own gain and he doesn’t really mind if that hurts other people, or if their desires backfire.

Thinking Spring Court with some Autumn Contracts. All about the desire, with the ability to tell what magic items do/are.

Seeming/Kith is where I’m a little more stuck. I’m thinking of using inspiration from the Pale Man from Pan’s Labyrinth – pale skin and blind in face with eyes in his hands which I intend to phys-rep with a mask and make-up[1]. To go with the mask, I’m thinking a creepy pale blond wig á la Richard O’Brien as Riff Raff in The Rocky Horror Picture Show. Taking this all into account, I’m either thinking Darkling or Ogre. Darkling has the pale creepy vibe down pat (especially Tunnelgrub and Palewraith), but Ogre has Cyclopean and I quite like that as a means of subverting the blindness. Wizened would also work, but I’m less convinced about wanting to play one.

The character is a bit of a mish-mash of Riff Raff from Rocky Horror, Del Boy from Only Fools and Horses, Badger from Firefly, CMOT Dibbler from Terry Pratchett’s Discworld, and other similar characters. Bit of an attitude, thinks he’s better than he is, proclaims himself an honest gentleman while trying to swindle every customer for all they’re worth.

Footnotes   [ + ]

1. I’m actually not sold on the eyes on hands thing, but some kind of pseudo-blindness appeals to me

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Summarising World of Darkness

A friend of mine was looking for summaries of the core new World of Darkness games that he could share with someone he was persuading to play in the Isles of Darkness. There was a dearth of responses, so I wrote something for him to use. They’re not brilliant – they’re written from one person’s perspective and my memory for exactly how everything works isn’t best when I have the books in front of me, but they do the job I think. Continue reading Summarising World of Darkness