Tag Archives: homebrew

Orpheus LARP

I’m working on a conversion of the Orpheus RPG by White Wolf to a simplified LARP format.

The reason I’m doing this is because (a) I love Orpheus, and (b) I don’t want to have to have people rolling dice or using another type of randomiser to resolve things in game. I want people to just be able to do things.

The problem with this is coming up with a balance factor. I haven’t decided whether I want to go for a contact system or not, and I don’t know how well what I’m working on is going to work.

Currently, I’m looking at having skills (abilities) that enable you to do a thing rather than being levelled and dropping attributes entirely. So Brawl gives you the ability to strike effectually in unarmed combat, and Melee lets you do the same with knives, while Dodge lets you avoid some strikes.

I’m trying to draw on the source material as much as possible – using the set rules rather than making my own where I can, but I don’t know if I shouldn’t just be trying to create a new system whole-cloth or just running it as if it were a tabletop system with acting the same way the Isles of Darkness do.