Tag Archives: demon hunters

Future LRP Ideas

As I’ve intimated in various places at various times, I’m kinda working on a LRP project separate from No Rest for the Wicked, Inquisition Chronicles and indeed the entire Warhammer 40,000 franchise. I have a partner-in-crime on this, but we’ve not been able to sit down and discuss what we want to do with it due to running the last No Rest event, and other things getting in the way. So that’s on the back burner for now. It might be the awesome collision of Outlaw Star, Cowboy Bebop, and Firefly in one new IP, or it might not. We haven’t even gotten that far, though I do love the idea of making an Outlaw Star LRP.

Something else that’s come up is the idea of a new parlour LRP[1]. This game would be something different from any other LRP (or LARP)[2] I’ve run: rather than putting people into a situation and then either having them work with the situation or go off on linears (or both), the idea would be that the live part of the game would be social with missions happening outside of game-time. Let me explain.

For this concept, we’d be looking at something like SLA Industries, Shadowrun, Orpheus, Demon Hunters, or Bounty Hunter Bebop – a game where you gather a team and go run missions for prestige, money, some other prize, or all three. The pub part would be a gathering of people able to go on these missions – bounty hunters, shadowrunners, mercenaries, etc – who grab a mission off the board, put together a team for it, then go back to drinking to “prepare”. Missions would then be run between games as tabletop sessions, and there’d be a leaderboard of some kind indicating which characters were top-ranked. The general idea would be that you’d have to weigh up the balance between taking the A-listers on your missions (which makes them more likely to succeed) versus increasing your own lead on them (as if they’re with you, they gain the same rank boost you do from the mission). There’d be some kind of meta-plot behind some of the missions, and we’d generally try to make the scene interesting, but the general obvious part of the game would be about the rankings and taking missions to get money, fame, and glory.

There wouldn’t be any downtime system – just up-time politics and the missions between games.

Curious as to what people think of the idea. I’ve probably not explained it well, but I think it has legs.

Footnotes   [ + ]

1. also known as pub LRP, pub LARP, parlour LARP, or just LARP – usually while associated with World of Darkness games
2. the difference between the terms is a whole different post

#rpgaday2015 day 18 – favourite sci-fi RPG

Unlike fantasy RPGs, sci-fi RPGs are something I’ve done more of, and also something of a interesting point because of where you put the border of sci-fi.

Demon Hunters: A Comedy of Terrors or Conspiracy X could be classed as sci-fi because they uses advanced fictional technology, but I’d be hesitant to class them as such because they’re based in the modern era and I associate sci-fi with being out in space which isn’t anywhere near being a requirement for good science fiction.

In a more comfortable definition of sci-fi, I still have room for favourites. My first RPG (and still somewhat of a favourite) was Star Wars (West End Games) or at least was based on it. As part of the Imperial Order, I gathered a group of friends online all across the world and roleplayed with them on a nightly basis. Those rules were a little ridiculous, but that factor probably arose from no one going “what if someone put all of these factors together” or not thinking about difficulty scaling. For reference, I had around 13 d6 to roll for starfighter piloting in my TIE Defender, with a result of 20 being a “heroic” feat that could achieve just about anything – my average roll was in the 30s.

The Warhammer 40,000 roleplaying games by Fantasy Flight Games are favourites as well. Between Dark Heresy, Rogue Trader, Deathwatch, and Black Crusade, I’ve had a lot of fun playing and running those games – you can do some ridiculous stuff when you get to max level Ascension…

I also love the look of the Serenity roleplaying game, though I would have to get a second copy to roleplay with as the copy that’s been signed by 7 of the main cast isn’t going anywhere near a gaming table full of snacks.

So there you have it – some of my favourite sci-fi games without even a brief jaunt into the world of LARP for a change.

#rpgaday2015 day 13 – favourite RPG podcast

I was going to skip this one because I don’t listen to podcasts, and thus having a favourite RPG podcast would be a little odd. However, in writing a similar paragraph to begin day 14, I realised that wasn’t quite true.

I listen to Dead.FM, which isn’t an RPG podcast but does feature updates about the Demon Hunters: A Comedy of Terrors roleplaying game. So that kind of counts.

There’s also Nearly Enough Dice, which I don’t listen to but I was featured in an interview on. My five minutes of fame talking about No Rest for the Wicked at Conpulsion.

#rpgaday2015 day 3: Favourite new game of the last 12 months

So in a lot of ways, see day 2. I haven’t had a lot of opportunity to play many of the new games I’ve acquired in the last twelve months, and that makes it harder for me to gauge which is my favourite.

I’m really happy with Demon Hunters: A Comedy of Terrors. I’m excited about playing Exploding Kittens. But I haven’t actually had a chance to engage with either yet.

So once again, this is rather empty due to not having had a lot of time to play new games.

#rpgaday2015 day 2: Kickstarted game I’m most pleased I backed

You know, I don’t actually know which game I’m happiest with. Doesn’t help that many of the games I’ve backed I’ve not yet been able to play yet.

Should try and fix that. I’m thinking to run Demon Hunters: A Comedy of Terrors soon. Kickstarted that, and am damn pleased I did. One of the projects I’ve sunk the most money into ever. Should be a lot of fun.

#rpgaday2015 day 1: forthcoming game I’m most looking forward to

The forthcoming game I’m most looking forward to? Probably Demon Hunters: A Comedy of Terrors. Possibly Beast: the Primordial.

At least if you’re talking solely about tabletop games that haven’t been released yet. I actually have Demon Hunters already – a pre-release copy, but it’s not formally released yet. I’m planning on running a game online once I’ve gone through the book properly.

In LARP terms, I’m looking forward to our upcoming Dune LARP. I’m listening to the Dune audio book, ear out for terms that can influence the game.

In terms of games that are ongoing, I’m looking forward to the next Empire event, but nerves kick me about as well. We’ll have to see.

So, I want to run a game

As I’ve posted elsewhere, I’m looking to run a game. What I want to do is be able to run it as and when both my players and I are available/up for it. So some weeks we could play three sessions, and other weeks just the one (or not at all); I want to be able to run without some players and potentially with a completely different group session to session, so I want it to be the sort of game where you can complete things in a session while still having the potential for an overarching campaign. I also want to play it online, without a lot of rules getting in the way of online RP.

Along those lines, I’ve picked out three settings that I like and would like to run a game in.

orpheusThe first is Orpheus, a game I’ve loved for over a decade – one of the first tabletop games I played. In Orpheus, a cryogenic research company called The Orpheus Group was developing cryogenic technology for medical research, and have developed the first cryogenic process that allows for a stable freeze and thawing of living beings. In their tests of this process, they discovered that their human test subjects reported back having dreams while they slept – dreams that they were watching the Orpheus staff at work. This wasn’t considered particularly noteworthy until one of them recounted incidents that had happened in the lab in perfect detail – incidents they had no way to know about without having been there or being told. Further research was done, and it was established that the cryogenically frozen subjects experienced astral projection and could perceive events around them. Experimentation continued and revealed that post-life entities (PLEs, or ghosts) were also present in the astral state that the sleepers found themselves in. Not only this, but PLEs and the astral projections could wield supernatural power. In a stroke, The Orpheus Group had proven ghosts were real, and that they could affect the world in unknown ways. Studies continued, but this discovery explained every story of supernatural happenings throughout history, and a paranormal investigation division was set up. Orpheus became a paranormal service organisation, investigating and dealing with hauntings for a sizable fee. You, as players, are members of the investigation teams who are either projectors (living people who project their consciousness from their body) or PLEs (ghosts) working for fantastic sums of cash and dealing with the supernatural on a regular basis.

Demon HuntersThe second is Demon Hunters. I’m never going to explain it better than the guys who made it, so here’s the Brotherhood of the Celestial Torch Orientation Video which came with the field operative training manual (RPG).[1] Basically, you’re a bunch of misfits who fight the agents of Hell (the Order of the Infernal Sceptre). All the monsters and dark things from your favourite films and TV shows are real, and it’s the job of the Brotherhood to take them down before they get to humanity. On the bright side, you have access to a Warehouse 13/Ark of the Covenant-style warehouse of infinite size that might just have the tools you need for the job – if you can find them. It’s a comedy-action-investigation game, and I have both the original RPG and the playtest version of the new edition (the new edition still being finalised).

Cowboy BebopThe third setting I’m contemplating is essentially Cowboy Bebop/Outlaw Star. Bounty hunters/freelancers roaming human-colonised spaaaaaace in search of enough money to buy fuel, food, and ammunition while they try for the big score that’ll set them up for life (assuming they don’t blow it on an act of charity/abandon it to save someone/give up the treasure for love/die in the process.

System-wise, I’m looking at FATE-based solutions. I’ve got a homebrew conversion for Orpheus to FATE Accelerated, the new Demon Hunters edition is based on FATE Accelerated, and the Bebop-style setting can either be run with FATE or something else. FATE Accelerated should be pretty easy for people to pick up, without getting in the way of the story, and it should also allow people to create characters pretty quickly so they can get involved without a length character creation process.

As I said, I’m looking to run things online. Thoughts are to use Google Hangouts for communication, and maybe use Roll20 as well (this will involve me learning Roll20).

I’ve had a few people express interest, but I’ve not had any indication of a setting preference. If you’re interested, and have a preferred setting out of these three (or have an alternate idea I might be interested in), let me know.

Featured image choice is solely because Outlaw Star kicks ass, and I have to watch it again.

Footnotes   [ + ]

1. The orientation video along with the original films are now available to everyone on the Dead Gentlemen YouTube channel. Incidentally, go watch everything they and Zombie Orpheus Entertainment do.