Tag Archives: werewolf: the forsaken

A lack of game

I don’t know why but I don’t do LARPs very well. I don’t seem to be able to hook into them or get involved in things. Plot passes me by and I never know how to get into the game.

It’s not just an IoD thing, but I feel it more there. At Empire, event plot pretty much passes me by but I’m so busy doing other thinBluträchergs that I don’t notice that I didn’t get involved in it. This is likely part of the problem I had in LT as well – I couldn’t get involved in things, so I didn’t like playing.

I can recognise this in IoD games as well – in Requiem, where I’m Harpy, I don’t notice as much that I’m not involved in the plot that everyone else seems to be pulling out of the woodwork somehow. In the other games, I can’t find my way in, and I feel lost as a consequence and don’t enjoy the games. I find myself asking if anyone would even notice my absence.

My lack of ability to hook myself into the games has led to me abandoning playing Forsaken to NPC, and abandoning playing Awakening to aST/NPC. I don’t really know why I haven’t given up on Lost yet. The thing is that I know I can enjoy these games, but typically the times I enjoy playing these games is when I have things to do that aren’t relevant to the plots of the game. My last Forsaken character was a lot of fun because he just wanted to punch things, talk about punching things, and intimidate people – and I enjoyed that game as one-dimensional as it was.

I find I always feel that there are groups of people who find the plot and run off with it and become epic in the game, and I drift along at the sidelines with no idea how to do that. The only reason that I’m where I am in Empire now is because Rob offered me some work and after a year of doing it, I’ve managed to make myself known to the point of being recognised by most of the Conclave.

It feels like there’s some trick I’m missing – something that I’m doing wrong or not doing at all that leads to people having fun at games and getting involved in epic plots. It feels like I’m failing at my hobby, and like there’s no point in my trying because I’ll never manage that.

Part of all this is that I’m terrible at setting character goals for myself. When I write an NPC for myself, it’s not an issue to find goals because they’re related to making the plot work right, but when I write a character I just can’t do it right. It’s sheer luck that I’ve managed to both get a character goal and (potentially) achieve it at Empire, and it wouldn’t have happened if I hadn’t been handed a job by someone else.

Perhaps I should just stick to crewing and storytelling as it seems to be where my abilities are stronger.

Summarising World of Darkness

A friend of mine was looking for summaries of the core new World of Darkness games that he could share with someone he was persuading to play in the Isles of Darkness. There was a dearth of responses, so I wrote something for him to use. They’re not brilliant – they’re written from one person’s perspective and my memory for exactly how everything works isn’t best when I have the books in front of me, but they do the job I think. Continue reading Summarising World of Darkness

Characters and Costume

Recently I’ve been thinking about characters and costume. Namely about new characters for the Isles of Darkness, my newly concepted character for No Rest for the Wicked, and my slightly older concept for Stargate.

The thing about LARPs is that they need costume to make the characters feel real, and the thing about costume is that it can get expensive. My current main NPC for No Rest for the Wicked has £200-300 worth of costume I bought just for him – and that’s not even my own character.

So what am I thinking to pick up? Well, let’s start with the No Rest for the Wicked character, Trysten Martinus Ariakin. Trysten is an Imperial Knight, a warrior who glories on the field of battle encased in a machine of war perfectly synced to his reflexes. His costume has to reflect who he is, and the practicalities of his profession. I’ve made him more augmented that strictly necessary with extra nerve grafts for speed and agility. The forearm plugs from these need phys-repped (as do his neck plugs) and they need factored into his costume as well. What this means is that I’m looking at a sleeveless top under a more military jacket – practicality under uniform.

Sleeveless top: Punk Rave Steampunk Zipped Tshirt
Jacket: Punk Rave Embroidered Velvet Jacket (for dress occasions), Necessary Evil Loki Jacket for everyday
Trousers: Necessary Evil Mephisto Trousers
Plugs: something like these may be the basis of my hard-plug sockets Plumbsure Diaphragm Washers


Next up, my Requiem character for the Isles of Darkness – Charles Morganti. He’s a Daeva Invictus/Crone, which means he should be making a statement with what he wears, but may be open to bending tradition. He’s around 200 years old, so his tastes run a little more to the Victorian than modern day, but he’s been around long enough to adapt to more modern dress. I picked up a nice black (could be charcoal) shirt from a charity shop, and I may match it up with my black brocade trousers. While charity shopping, I found a (ladies) coat that would have been perfect if it wasn’t too small and that has sent me on a quest for the perfect coat for the character. I may have found it, but it won’t be cheap.

Coat: The Dark Angel Allerton Jacket
Trousers: also from The Dark Angel, but not available at the moment


My Forsaken character for the Isles of Darkness – as yet unnamed – is a Storm Lord living in the country. Various aspects of the character were unclear to me until I found a tweed-lined green bodywarmer in a charity shop. This has solidified the idea of who he is in my head, as obviously he’s landed to some degree, has lots of money and a shotgun collection, and is known for hunting at odd hours on the moors. Thinking about it, I may need to go back an buy a flatcap from the charity shops as well.


My current Lost character concept for the Isles of Darkness is a tribute to Delboy Trotter, CMOT Dibbler, and other such characters. A hawker of wares who can buy or sell anything for the right price, and has a range of Gen-U-Ine products guaranteed to do something, even if it’s not what you needed.


A character I haven’t really spoken about at all before now is my potential Stargate character. I’ve crewed a couple of events, but it’s only relatively recently that I picked up the concept. He’s an “analyst”, specialising in languages, branched out into some covert ops. Still playing around with the idea.


So I think that without even trying that puts me at £300 of new kit to buy this year, and I find myself wanting to buy it all now when I should really be spacing this out over the year. It’s a little annoying when that happens. And that’s not including the new weapons I’ll inevitably want to go with them (like the £115 custom rapier I just received from Skian Mhor).

IoD National

So it turns out I’m really bad at updating this regularly. Who’d have thought that? Oh wait, I did.

So let’s try this again. This last weekend, I went down to Buckden for the IoD National. Having found out a few days beforehand that I wasn’t playing any of the games like I thought I had been, I was in a surprisingly good mood.

On the Friday, I co-ST’d/NPC’d Geist, then NPC’d/ST’d Awakening before spending the evening playing board games and drinking cocktails (thank you Matt Sanderson). The games were fun and I met some new people through the process of NPC’ing with them and ST’ing for them. Then there was the Mage soft RP session late at night which had both some surprising IC and OOC results…

Saturday morning, I was back to NPC’ing/ST’ing Awakening which was interesting, followed by the AGM. After that, I had a bit of a breakdown. I’m not entirely sure what caused it. A perceived exclusion, a lot of noise… I just ran out of cope. I held myself together enough to get to the NPC brief for Forsaken and I took longer than I should have to get in character – it was just a lot of effort to get into costume. I’m glad I did though, as I had quite a lot of fun ranting about the unnatural abomination that was my alpha (all in fun, no real-world views given). After that, I didn’t feel like doing much but I got caught by Reb as I went to go get some of my stuff and he convinced me to NPC for him. So glad I did – I haven’t had that much fun with a character in years… Apologies to any Lost players I may have creeped out.

Sunday brought about packing and some vague NPC’ing, but I was mostly just providing some continuity as I didn’t have much I could connect to and I couldn’t bring myself to stay in character for an extended period.

Then the long journey home.

Still, I had more fun that I expected, and I met some lovely people I hadn’t met before and reconnected with some lovely people I hadn’t seen properly in a while. All-in-all, an excellent weekend.