As I’ve posted elsewhere, I’m looking to run a game. What I want to do is be able to run it as and when both my players and I are available/up for it. So some weeks we could play three sessions, and other weeks just the one (or not at all); I want to be able to run without some players and potentially with a completely different group session to session, so I want it to be the sort of game where you can complete things in a session while still having the potential for an overarching campaign. I also want to play it online, without a lot of rules getting in the way of online RP.
Along those lines, I’ve picked out three settings that I like and would like to run a game in.
The first is Orpheus, a game I’ve loved for over a decade – one of the first tabletop games I played. In Orpheus, a cryogenic research company called The Orpheus Group was developing cryogenic technology for medical research, and have developed the first cryogenic process that allows for a stable freeze and thawing of living beings. In their tests of this process, they discovered that their human test subjects reported back having dreams while they slept – dreams that they were watching the Orpheus staff at work. This wasn’t considered particularly noteworthy until one of them recounted incidents that had happened in the lab in perfect detail – incidents they had no way to know about without having been there or being told. Further research was done, and it was established that the cryogenically frozen subjects experienced astral projection and could perceive events around them. Experimentation continued and revealed that post-life entities (PLEs, or ghosts) were also present in the astral state that the sleepers found themselves in. Not only this, but PLEs and the astral projections could wield supernatural power. In a stroke, The Orpheus Group had proven ghosts were real, and that they could affect the world in unknown ways. Studies continued, but this discovery explained every story of supernatural happenings throughout history, and a paranormal investigation division was set up. Orpheus became a paranormal service organisation, investigating and dealing with hauntings for a sizable fee. You, as players, are members of the investigation teams who are either projectors (living people who project their consciousness from their body) or PLEs (ghosts) working for fantastic sums of cash and dealing with the supernatural on a regular basis.
The second is Demon Hunters. I’m never going to explain it better than the guys who made it, so here’s the Brotherhood of the Celestial Torch Orientation Video which came with the field operative training manual (RPG). Basically, you’re a bunch of misfits who fight the agents of Hell (the Order of the Infernal Sceptre). All the monsters and dark things from your favourite films and TV shows are real, and it’s the job of the Brotherhood to take them down before they get to humanity. On the bright side, you have access to a Warehouse 13/Ark of the Covenant-style warehouse of infinite size that might just have the tools you need for the job – if you can find them. It’s a comedy-action-investigation game, and I have both the original RPG and the playtest version of the new edition (the new edition still being finalised).
The third setting I’m contemplating is essentially Cowboy Bebop/Outlaw Star. Bounty hunters/freelancers roaming human-colonised spaaaaaace in search of enough money to buy fuel, food, and ammunition while they try for the big score that’ll set them up for life (assuming they don’t blow it on an act of charity/abandon it to save someone/give up the treasure for love/die in the process.
System-wise, I’m looking at FATE-based solutions. I’ve got a homebrew conversion for Orpheus to FATE Accelerated, the new Demon Hunters edition is based on FATE Accelerated, and the Bebop-style setting can either be run with FATE or something else. FATE Accelerated should be pretty easy for people to pick up, without getting in the way of the story, and it should also allow people to create characters pretty quickly so they can get involved without a length character creation process.
As I said, I’m looking to run things online. Thoughts are to use Google Hangouts for communication, and maybe use Roll20 as well (this will involve me learning Roll20).
I’ve had a few people express interest, but I’ve not had any indication of a setting preference. If you’re interested, and have a preferred setting out of these three (or have an alternate idea I might be interested in), let me know.
Featured image choice is solely because Outlaw Star kicks ass, and I have to watch it again.