I’m working on a number of projects at the moment, mostly centred around No Rest for the Wicked (big surprise there). So this is just kind of a brief run down of things I’m doing at the moment.
NRftW Downtime & Character System
This one’s been stalled a while due to not having a decent system on which to code. It’s really exhausting trying to work on a complex system with nothing but a web-based file editor. Now that I’ve got my new system, I’ll be getting started on finishing the system. Things that still need done on it are:
- Character system finished
- Character points calculator
- Dynamic pages
- XP spends calculator
- Downtime system finished
- support for multiple character XP spends (may integrate into character system)
- linked to endeavours system
- Endeavours system
- private and public endeavours capability
- view access for endeavours
- Groups system
- ability to add characters to groups
- access to private endeavours
- potentially ability to view who in your group has submitted downtimes
- Booking system
- booking system integrated into downtime system
- integrated PayPal cart
- supporting purchases for multiple players
- tied to downtime system
- prevents downtime submission if outstanding payments
I’d also like to get it linked to the forum logins for a unified login system, but I’ll need to figure out how to access the phpBB login protocols for that.
NRftW Rules Changes and Updates
This is a collaborative project between me and the other storytellers, but I can give a brief run-down of what we’re up to.
- Archetypes
- Reworking talents to fit previous rules changes
- Filling empty upgrade slots
- Revising Advanced talents across the board
- Re-balancing archetypes
- Skills
- Updating skills to account for a skill cap (including equipment/talents) of 8
- Adding in the Heavy Weapons & Demolitions skill
- Reworking the piloting system
- Clarifying Stealth/Awareness
- Combat rules
- Adding/updating explosives and heavy weapons
- Updating automatic fire rules
- Revising contradictory call descriptors
- Trade system
- Manufacturing and production system implemented
- Market fluctuation system
- Units
- Potential revising of unit strengths/abilities
- Potential revising of unit use rules
NRftW Vox Populi
Again, a collaborative project – organising event 4 – Vox Populi.
- Plot bible
- Background and disposition of enemy forces
- Background and disposition of allied forces
- Background of planet and war
- Encounters
- Prop Planning & Creation
NERF Customisation
This is mostly for me and a few others. I have a small pile of weaponry to work on customising.
- Myself
- Two Thunderstorms for conversion into hand flamers
- One off-brand water pistol for conversion into xenos flamer
- Five Speedloads for general conversion
- One Strongarm for general conversion
- One Barricade for general conversion
- Three Rayvens for general conversion
- One Vigilon for general conversion
- Two Speedswarms for general conversion
- One Havok Fire for general conversion
- Rob/Sarah
- One Stryfe for conversion
- One Praxis for conversion
- One Barricade for conversion
- Craig
- One Proton for conversion into shuriken pistol
- Adam
- One Stampede for general conversion
- No Rest for the Wicked
- Some Stampedes for conversion
I need to get the rest of the guns out of Andy’s basement so I can work on them, but I should do some of the ones I’ve got before I do that.
Websites
I’ve got Drunk on Caffeine up and running again, but I want to get some of my other sites done as well. I still have my portfolio site to finish (never did get past the front page) and I’m pondering a re-design of No Rest for the Wicked, but I’m unsure about that.